Thursday, 19 May 2011

Back/foreground objects done (I suppose)


I have finally finished placing all the objects in the level (although I'm not 100% happy with the job, I don't have any more time). It was very hard trying to place the foreground objects to make it look like there is a reason Logan can't walk any closer to the screen without blocking the view. If I was to do this again I would make sure there were some object specifically made for that purpose. I also added the newly recorded grapevine sounds to the project. I think I would rather stick to character design and animation than placing hundreds and hundreds of objects again. #_#

Click "Read more" to view the other images.

Recording and Intro


Today, well yesterday, I helped out with recording dialogue ant uni but we ran out of time so I went to my friends house and finished of the recording there (thanks Sanj and Dan). One of the things we recorded was a replacement summery of the levels we didn't end up making. I also created some images to go with the dialogue and they have now been implemented into the game. I only managed to get time to do the ones for the intro though. The text was written by Sean.

There are the other images I created after the jump.

Old work new post


Ok, so this post is actually about work that I did before Easter but I forgot to do a post about it. I started placing the textured objects into the level. This took a very long time as I had to create prefabs for all the objects and a large number of the models had problems with the scale, pivot point, being invisible for no reason etc. so I had to go into a lot of the max files and edit and re export some of the models.  I also played around with lighting, including creating some animated fire particles, and added a fog effect to make the kitchen look darker and gloomier.

More images of how the level looked after I finished after the jump.

Friday, 22 April 2011

Recently...

Because I should be doing lots of Uni work I've been very distracted and I've become obsessed with Pokemon (to an unhealthy amount) and art. While stumbling I stumbled upon Barnaby Ward, he has some really beautiful and slightly odd images (like the one above), more of his stuff can be found at http://somefield.com. I just wan't to graduate so I can draw stuff. Anyway... sleep...

Thursday, 7 April 2011

Room

Well I think my dissertation game is just about finished...

...

Thursday, 31 March 2011

F**king, God Damn, Fantastic Bloody Blog Post

Ok, so I haven't actually managed to get round to writing many blog posts this term (I have however been busier that I think I've ever been >_<). This post will sum up everything that I can remember doing since my last post (hopefully, despite my terrible memory, will be most of what I've done).

I've had a virtual sticky note on my desktop for a while telling me to do this post and Martin kindly edited it for me.



So that's why this post is called what it is. Read the rest of my scribble after the jump.

Monday, 28 February 2011

Tuesday, 22 February 2011

File names and sketches

I just completed the tedious task of renaming all the placeholder assets that have been created so far with the new naming conventions that includes file type. (This was to avoid any possible confusion in unity as file extensions aren't shown.) I also filled out the 3D asset table that we have on the wiki which is really long winded and not very intuitive at all, I'll have to discuss with Daryl about using a spreadsheet instead.

During the meeting me and Ben ran a sketching workshop to get a better idea of the environment style and we ended up with some good sketches which are now on the pin board. We are almost ready to start modelling some final quality assets.

Monday, 21 February 2011

Coordination

We've got back into Project blend in full swing now and as we've started making place holder graphics so I've finally got a chance to actually coordinate. Being a coordinator in fun but every time I sit down to actually make something I get asked a questions (now I know how Martin feels) I did however manage to make a few character place holders including Logan with attack animation. Place holder models were flying out like a production line, but its still early days.

Sunday, 2 January 2011

Rotten fruit

I found this animation which reminded me of Project Blend.


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