Thursday, 19 May 2011

Old work new post


Ok, so this post is actually about work that I did before Easter but I forgot to do a post about it. I started placing the textured objects into the level. This took a very long time as I had to create prefabs for all the objects and a large number of the models had problems with the scale, pivot point, being invisible for no reason etc. so I had to go into a lot of the max files and edit and re export some of the models.  I also played around with lighting, including creating some animated fire particles, and added a fog effect to make the kitchen look darker and gloomier.

More images of how the level looked after I finished after the jump.








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