Thursday, 31 March 2011

F**king, God Damn, Fantastic Bloody Blog Post

Ok, so I haven't actually managed to get round to writing many blog posts this term (I have however been busier that I think I've ever been >_<). This post will sum up everything that I can remember doing since my last post (hopefully, despite my terrible memory, will be most of what I've done).

I've had a virtual sticky note on my desktop for a while telling me to do this post and Martin kindly edited it for me.



So that's why this post is called what it is. Read the rest of my scribble after the jump.

Monday, 28 February 2011

Tuesday, 22 February 2011

File names and sketches

I just completed the tedious task of renaming all the placeholder assets that have been created so far with the new naming conventions that includes file type. (This was to avoid any possible confusion in unity as file extensions aren't shown.) I also filled out the 3D asset table that we have on the wiki which is really long winded and not very intuitive at all, I'll have to discuss with Daryl about using a spreadsheet instead.

During the meeting me and Ben ran a sketching workshop to get a better idea of the environment style and we ended up with some good sketches which are now on the pin board. We are almost ready to start modelling some final quality assets.

Monday, 21 February 2011

Coordination

We've got back into Project blend in full swing now and as we've started making place holder graphics so I've finally got a chance to actually coordinate. Being a coordinator in fun but every time I sit down to actually make something I get asked a questions (now I know how Martin feels) I did however manage to make a few character place holders including Logan with attack animation. Place holder models were flying out like a production line, but its still early days.

Sunday, 2 January 2011

Rotten fruit

I found this animation which reminded me of Project Blend.


- Posted using BlogPress from my iPhone

Thursday, 16 December 2010

Design document

I have created most of the visual design section of the document as well as collating the concept art appendix. This post is very short but I did a lot in the design document (about 3000 words and loads and loads of pictures) :P I also just spent about an hour formatting what I had done a bit better...


...I am now sleepy...

Level 3 encounters

These are my encounter walkthroughs, they were actually done about a week ago but I didn't get round to uploading it to my blog.


Level 03 Encounter 02

Walkthrough:
Logan jumps down of the ledge, he cannot get back up. If Logan falls into the mould (M) he is damaged. Logan should stay in the back layer in order to assassinate the apple core, otherwise he will have to fight which will leave him low on health. A crumpled sticky note (Note1) has a crude drawing of a raspberry and a blackberry with something that looks like Logan in the middle, they are all smiling. To progress Logan will be forced to walk over a small patch of mould which will take away a small portion of damage. Logan will then be faced with a crop of zomberry blackberries who cry “brother!” as they fight. After this fight Logan’s health is restored.