Friday, 22 April 2011

Recently...

Because I should be doing lots of Uni work I've been very distracted and I've become obsessed with Pokemon (to an unhealthy amount) and art. While stumbling I stumbled upon Barnaby Ward, he has some really beautiful and slightly odd images (like the one above), more of his stuff can be found at http://somefield.com. I just wan't to graduate so I can draw stuff. Anyway... sleep...

Thursday, 7 April 2011

Room

Well I think my dissertation game is just about finished...

...

Thursday, 31 March 2011

F**king, God Damn, Fantastic Bloody Blog Post

Ok, so I haven't actually managed to get round to writing many blog posts this term (I have however been busier that I think I've ever been >_<). This post will sum up everything that I can remember doing since my last post (hopefully, despite my terrible memory, will be most of what I've done).

I've had a virtual sticky note on my desktop for a while telling me to do this post and Martin kindly edited it for me.



So that's why this post is called what it is. Read the rest of my scribble after the jump.

Monday, 28 February 2011

Tuesday, 22 February 2011

File names and sketches

I just completed the tedious task of renaming all the placeholder assets that have been created so far with the new naming conventions that includes file type. (This was to avoid any possible confusion in unity as file extensions aren't shown.) I also filled out the 3D asset table that we have on the wiki which is really long winded and not very intuitive at all, I'll have to discuss with Daryl about using a spreadsheet instead.

During the meeting me and Ben ran a sketching workshop to get a better idea of the environment style and we ended up with some good sketches which are now on the pin board. We are almost ready to start modelling some final quality assets.

Monday, 21 February 2011

Coordination

We've got back into Project blend in full swing now and as we've started making place holder graphics so I've finally got a chance to actually coordinate. Being a coordinator in fun but every time I sit down to actually make something I get asked a questions (now I know how Martin feels) I did however manage to make a few character place holders including Logan with attack animation. Place holder models were flying out like a production line, but its still early days.