Thursday, 16 December 2010
Design document
...I am now sleepy...
Level 3 encounters
Logan jumps down of the ledge, he cannot get back up. If Logan falls into the mould (M) he is damaged. Logan should stay in the back layer in order to assassinate the apple core, otherwise he will have to fight which will leave him low on health. A crumpled sticky note (Note1) has a crude drawing of a raspberry and a blackberry with something that looks like Logan in the middle, they are all smiling. To progress Logan will be forced to walk over a small patch of mould which will take away a small portion of damage. Logan will then be faced with a crop of zomberry blackberries who cry “brother!” as they fight. After this fight Logan’s health is restored.
Monday, 6 December 2010
Some more character concepts
Friday, 3 December 2010
Thursday, 2 December 2010
An overall merry day...
Anywho I worked on my jelly fish game a bit and got texture swapping working.
After that I went to Winter Wonderland at Hyde Park with some friends, it was surprisingly Christmas-ey ^^ but unsurprisingly expensive... Talking about expensive, we ended up eating at TGI Friday and I had a £15 Jack Daniels full rack of ribs. 100% worth it!
On the way home I found these and got really excited.
I love Nerds but they aren't sold in England any more. The possibility of fake nerds for 39p at a near by corner shop seemed too good to be true... It was. They are horrible.
Monday, 29 November 2010
Some dissertation notes
Blue = Independent Red = Dependent
Possible new question: How does the way a character is portrayed impact play style?
I will have to do further research into player types. >>>>>Richard Bartle<<<<<<<
I will create a pre test questionnaire to find out the users player types.
Using my research on representation and fiction I will create a simple game similar to Every day the same dream. It will only have 3 mechanics:
Move: Left and right only.
Interact: This is in the form of using objects and talking.
Destroy: This destroys or kills stuff or people (maybe change if needed or too extreme)
Sunday, 28 November 2010
Blender concept and initial Bin level walk-through (level 3)
Level 3: The Bin.
After fading to black the screen fades back in, Logan is in a bin on a ledge. There appears to be no way up or right so for the first time Logan has to go down to the left. This is a stealth section going down (possibly avoiding apple cores and such). Logan then walks to the other side of the bin in order to find a way up, fighting Zomberry fodder along the way. There is mould around that hurts Logan if he touches it. Logan meets Helon and and the Rebel black berries who begin to explain the situation when Helon attacks. Helon carries on explaining (she is turning into a Zomberry) as she chases Logan up towards the top of the bin. Logan has to jump up avoiding Helon's attack and falling into mould. Helon screams "Kill me!" Logan has to dislodge a loose, sharp can lid which slices Helon in half. at the top Logan has to stealth his way around a pumpkin and fights off the last of the Zomberries.
Saturday, 20 November 2010
I made some flashy Pokemon
Pokemon on the brain ~_~
Amazing Pokemon plush toys by BabyLondonStar.
Cool Lego Pokemon (and other things) by invader_quirk
Marina Gardner's Blogging Monsters blog with so many awesome pictures in different styles.
Paper Pokemon
Also you can find all the Pokemon fan art you could ever wish for here
I'm surprised I haven't really done any Pokemon fan art... I'm a fan and I like drawing... Maybe I should do some. I did do this however...
It's an emo Jigglypuff...
Friday, 19 November 2010
So much for every day.
再びこんにちは!
皆さん、こんにちは。
このウエブサイトを忘れました。ごめんなさい。私と二人の友達は6月28日から7月13日まで東京にいて、私たちは二つライブに行きました。私はゲームセンターと上野動物園にも行きました。たくさん物を買いました。たくさん日本食を食べました。雨でお好み焼きを食べました。そのお好み焼きがおいしいで、でも私は濡れました。ロンドンを帰り後に毎週に二日間日本語学校行くをはじめました。ゲームデザインで大学の最終年度 を勉強しています。大学の最終年度と日本語を勉強するは難しいで、面白いで、たくさん宿題があります。私は日本の映画を昨夜見ました。その映画の名前は「東京残酷警察」で、その映画はとても変でしたね。私は私の食べ物を映画の見るの後食べませんでした。
...and the English translation (sort of)...
Everyone, hello.
I forgot about this website. Sorry. Two of my friends and I were in Tokyo between the 28th of June and the 13th of July, we went to two live gigs. I also went to game arcades and Ueno Zoo. I bought a lot of stuff. I ate a lot of Japanese food. I ate okonomiyaki in the rain. The okonomiyaki was tasty, but I got wet. when I got back to London I started going to Japanese school twice a week. I'm in my final year of studying games design at university. The final year of university and studying Japanese are both hard and interesting, I have a lot of homework. Last night I watched a Japanese film. The film was called "Tokyo Gore Police", it was a very strange film. I didn't eat my food after watching it.
Anywho, here's some Japanese music (I haven't posted any in a while)...
Sunday, 14 November 2010
More fruity concept art
Thursday, 11 November 2010
Fake hologram lady from the future, from Japan, from space plays gig
I would say it was strange for a 10 foot cartoon hologram to be playing a live gig with thousands of screaming fans but then again I do want to see the Gorillaz live (although they have real people on stage now...). It's nice how she acknowledges her band, plus some people in the audience appear to have glowing leeks...
In case you were wandering Hatsune Miku is a Vocaloid character who is apparently very popular. :P For more information on Miku's gig click here.
Murdoc Dancing with Madonna!!! (Whether that's a good thing I don't know...)
Bicycle, bicycle, DRAGON!!!
Wednesday, 10 November 2010
Robot Dinosaurs That Shoot Beams When They Roar
If the title isn't reason enough to play it, YOU HAVE NO SOUL!
Therefore I think it wise you play it. Here!
(I think more games should have titles that sum up the whole thing.)
Monday, 8 November 2010
The Grapevine
Video from Japan
For anyone interested the bands (in order) are:
Che-a
Sunset Drive
BALLOON88
natccu
BO-PEEP
and the live band in the park LANCER>>Bee (I got a signed CD off them ^^)
Faaather!
My dad talking about utopian dreams and what not...
Sunday, 7 November 2010
How alarming!
...I also want to eat his hair... It looks like sweets (maybe...)
One man-ime...
- Posted using BlogPress from my iPhone
Tuesday, 2 November 2010
Korean Film Festival
Truthfully I want to watch them all...
http://www.koreanfilm.co.uk/schedule
Friday, 29 October 2010
Namco Halloween iPhone sale
I got BIT.TRIP BEAT. :D
EDIT: Also there is a Steam Halloween sale too...
Egyptian god at the laundrette
I was reliving my past, instead of doing my coursework (as you do), and searched up Super Flash Bros. Super Flash Bros made a short flash series on Newgrounds I used to watch when I was 14 called Decline of Video Gaming. I was originally just going to show my friend Sean (who's blog is Multi-Purpose) the videos, but I stumbled across some of the new stuff they have done. First off they have this beautiful animation Wash, Seth and Dry, which is only 20 seconds long but very cool. They also have a cute little game called Haunt the House where you play as a ghost that can posses object to scare people out of a house.
Thursday, 28 October 2010
Raspberry plot overview
Prologue / Act one part 1
I'm not quite sure whether this is the prolougue or just straight into Act one... None the less this section will be very short. A mysterious grape steps out of the shadows and tells Logan (raspberry hero of the story) that his master, The Dragon Fruit has wants to see him. Logan makes his way to see Dragon Fruit.
Inciting incident
On the way to the Dragon Fruit, the kitchen is attacked by a variety of small fruit (berries, lychees and such). Logan doesn't have a weapon so has to sneak past without being seen.
Act one part 2
Raspberry reaches Master Dragon fruit, only to find his master mid battle with a Horned Melon (called Helon). Dragon Fruit falters when he sees Logan and is sliced in half by Horned Helon.
Sliced in half but still alive, Dragon fruit gives Logan his weapon and tells him he's "ripe enough" to reach his full potential. Before Logan can attack, the Horned Helon retreats.
Act one hook
The same grape as earlier comes out of the shadows again and tells Logan his family has been taken next door. The grape also gives Logan some advice "always trust a grapes information but never tell a grape anything. Your secrets aren't safe with us. Good luck." The grape returns to the shadows. Logan has to slash his way through the remainder of the enemy blueberries until he reaches a hole in the wall guarded by a rather large banana. Logan has to use stealth to either avoid or kill the banana. Logan goes into the wall.
Read the rest after the jump.
Wednesday, 27 October 2010
Twitter actually tuns out to be quite interesting
My top 10 games I can remember right now.
Tuesday, 26 October 2010
JET Application
Aristocratic slapping...
I was browsing though the sites I had bookmarked in firefox and I came across this gem, Rose & Camellia. The premise is that you play as a woman who has recently lost her husband. The player has to slap their way though the dead husbands aristocratic family and eventually claim their house. That's about it.
I less than three Super Meat Boy!
Sunday, 17 October 2010
Art style research
Wednesday, 13 October 2010
How labelling of feedback, based on playable character emotion, effects player experience of a game?
Other games such as Fahrenheit and Eternal Darkness use emotion feedback in some for or another.
Relevant games
Fable II, 2008. [Game] UK: Lionhead Studios
Eternal Darkness: Sanity's Requiem, 2002. [Game] Canada: Silicon Knights
The Getaway, 2002. [Game] London: Team Soho
Fahrenheit, 2005. [Game] Paris: Quantic Dream
The Sims, 2000. [Game] California: Maxis
Call of Cthulhu, 1981. [RPG] Oakland: Chaosium
Power Kill, 1996 [RPG] John Tynes
Unknown Armies, 1998. [RPG] Atlas Games
Relevant games design texts
Saari, T. & Ravaja, N. 2005 Towards Emotionally Adapted Games based on User Controlled Emotion Knobs [online] Available at: http://www.digra.org/dl/db/06278.06445.pdf [Accessed 13/10/10]
Eladhari, M. & Lindley, C. 2009 Player Character Design Facilitating
Emotional Depth in MMORPGs [online] Available at: http://www.digra.org/dl/db/05163.50372.pdf [Accessed 18/05/10]
Lankoski, P. & Bjork. S. 2009 Gameplay Design Patterns for Believable Non-Player
Characters [online] Available at: http://www.digra.org/dl/db/07315.46085.pdf [Accessed 18/05/10]
Perry, D. 2009 David Perry on Game Design. Canada: Charles River Media.
Edwards, R. 2000 Sorcerer & Sword. Adept Press.
Edwards, R. 2004 The Provisional Glossary [online] Available at: http://indie-rpgs.com/_articles/glossary.html [Accessed 18/05/10]
Newman, J. 2002 The Myth of the Ergodic Videogame[online] Available at: http://www.gamestudies.org/0102/newman/ [Accessed 18/05/10]
Salen, K. & Zimmerman, E. 2003 Rules of Play. The MIT Press.
Relevant psychology (emotion) texts.
Frijda, N. 1986 The Emotions. New York: Cambridge University Press.
Oatly, K. 2004 Emotions: A Brief History. Cornwall: Blackwell Publishing.
Relevant methodologies texts.
Norman, D. 2004 Emotional Design: Why We Love (or Hate) Everyday Things. New York: Basic Books.
Garrett, J. 2002 The Elements of User Experience: User-Centered Design for the Web. Berkley: Peachpit Press .
Kuniavsky, M. 2003 Observing the User Experience: A Practitioner's Guide to User Research. San Fransisco: Morgan Kaufmann.
Lego Wii-mote
Tuesday, 12 October 2010
フィッシュストーリー
Monday, 11 October 2010
Sleepy K
Time Donkey Trailer from Flashbang Studios on Vimeo.
Sunday, 10 October 2010
Blood and guts and fruit juice
More after the jump.
Thursday, 7 October 2010
From Wolf to Blender
Wednesday, 6 October 2010
Smoothie Criminal.
Find out what that entails after the jump.
Sunday, 3 October 2010
Saturday, 2 October 2010
Weekend of expo-ditions
Friday, 1 October 2010
Eurogamer and laptop.
I got a new laptop yaaaay!
Monday, 20 September 2010
Why do I do this to myself?
- Posted using BlogPress from my iPhone
¥1,800 (£13) down the iTunes drain...
This was one of the Japanese songs BTW.
Pa pa pa poker face pa pa paaaaggghhhh shut up!!!
Well I can't sleep because I need to get up early and my brain is a bitch; it's decided to put Lady Gaga Poker Face on repeat... Anywho I decided to download and play Minecraft because Destructoid told me to and its free to play for a few days due to some technical reason. I played it for a few minutes and I don't understand @_@ I'll put this tutorial video that I can't be bothered to watch here and maybe I can work out how to play later.
Saturday, 18 September 2010
Show me the Munny
I recently stared getting into custom toys and I got my self a few Kidrobot Munny's. These are the first two I customised. (I also have a few works in progress) The blue one is called Trapped Wind and the one with the CD in its brain is called DJ Slipcase. Bigger images can be seen on my deviantART.
Versailles
Takeshi Murakami, founder of the Superflat art movement (and one of my favourite artists), is having an exhabition at the Château de Versailles. This is amazing! His art clashes with the traditional décor so much and I love it. I have to go to France and see it!!!!