Thursday, 16 December 2010

Design document

I have created most of the visual design section of the document as well as collating the concept art appendix. This post is very short but I did a lot in the design document (about 3000 words and loads and loads of pictures) :P I also just spent about an hour formatting what I had done a bit better...


...I am now sleepy...

Level 3 encounters

These are my encounter walkthroughs, they were actually done about a week ago but I didn't get round to uploading it to my blog.


Level 03 Encounter 02

Walkthrough:
Logan jumps down of the ledge, he cannot get back up. If Logan falls into the mould (M) he is damaged. Logan should stay in the back layer in order to assassinate the apple core, otherwise he will have to fight which will leave him low on health. A crumpled sticky note (Note1) has a crude drawing of a raspberry and a blackberry with something that looks like Logan in the middle, they are all smiling. To progress Logan will be forced to walk over a small patch of mould which will take away a small portion of damage. Logan will then be faced with a crop of zomberry blackberries who cry “brother!” as they fight. After this fight Logan’s health is restored.

Monday, 6 December 2010

Some more character concepts


I haven't been able to find anything concrete for the the 3D poly-count guidelines yet (most sources seem to just say depends on the game, which is not helpful...) anyway so I've still done something I have drawn the concepts for the 3 new characters (who all happen to be green). The Characters are Captain Fennel (above), The Guavstapo (Fennels minions) and a Sprout (both after the jump)

Thursday, 2 December 2010

An overall merry day...

Well today was pretty fun... (Although I overslept and missed helping out at uni today #_# sorry...)

Anywho I worked on my jelly fish game a bit and got texture swapping working.


After that I went to Winter Wonderland at Hyde Park with some friends, it was surprisingly Christmas-ey ^^ but unsurprisingly expensive... Talking about expensive, we ended up eating at TGI Friday and I had a £15 Jack Daniels full rack of ribs. 100% worth it!

On the way home I found these and got really excited.


I love Nerds but they aren't sold in England any more. The possibility of fake nerds for 39p at a near by corner shop seemed too good to be true... It was. They are horrible.

Monday, 29 November 2010

Some dissertation notes

After some reading my dissertation seems to have gone in a slightly different direction. These are a few of my notes.

Blue = Independent               Red = Dependent

Possible new question: How does the way a character is portrayed impact play style?


I will have to do further research into player types. >>>>>Richard Bartle<<<<<<<

I will create a pre test questionnaire to find out the users player types.

Using my research on representation and fiction I will create a simple game similar to Every day the same dream. It will only have 3 mechanics:

Move: Left and right only.

Interact: This is in the form of using objects and talking.

Destroy: This destroys or kills stuff or people (maybe change if needed or too extreme)


There will be 2 different versions of the game each with the same mechanics but different characters. One character will be presented as a ruthless murderer out for revenge. The other will be a scared farmer searching for her husband (these are just initial ideas).

Both characters will be able to do any of the things possible in the game but some activities will be more characteristic of one character than the other. The player also doesn't have to do anything they could just walk to the end of the game. At the start of the game the ability to interact and the ability to kill will be explained but  the player won't ever be told they have to do anything.

I hope to test whether or not the players react to the way the characters are portrayed and role-play the activities they think are appropriate or just try anything available in the game.

I will then conduct a post test questionnaire asking the players whether or not they felt their actions were appropriate to the character and whether or not they care either way.

Sunday, 28 November 2010

Blender concept and initial Bin level walk-through (level 3)


Level 3: The Bin.

After fading to black the screen fades back in, Logan is in a bin on a ledge. There appears to be no way up or right so for the first time Logan has to go down to the left. This is a stealth section going down (possibly avoiding apple cores and such). Logan then walks to the other side of the bin in order to find a way up, fighting Zomberry fodder along the way. There is mould around that hurts Logan if he touches it. Logan meets Helon and and the Rebel black berries who begin to explain the situation when Helon attacks. Helon carries on explaining (she is turning into a Zomberry) as she chases Logan up towards the top of the bin. Logan has to jump up avoiding Helon's attack and falling into mould. Helon screams "Kill me!" Logan has to dislodge a loose, sharp can lid which slices Helon in half. at the top Logan has to stealth his way around a pumpkin and fights off the last of the Zomberries.

Saturday, 20 November 2010

I made some flashy Pokemon

I drew some Pokemon in flash but I'm only really happy with Bulbasaur... Oh well here they are anyway. (Click on the image to big it!)

Pokemon on the brain ~_~

Well today my flatmate Sean told me of a wondrous thing, a Pokemon tabletop role-playing game!!! So now I'm in a Pokemon mood (I want to play my Pokemon White but I have too much work to do @@). While procrastinating I found some amazing Pokemon fan art and such things.

Amazing Pokemon plush toys by BabyLondonStar.




Cool Lego Pokemon (and other things) by invader_quirk



Marina Gardner's Blogging Monsters blog with so many awesome pictures in different styles.



Paper Pokemon


Also you can find all the Pokemon fan art you could ever wish for here

I'm surprised I haven't really done any Pokemon fan art... I'm a fan and I like drawing... Maybe I should do some. I did do this however...


It's an emo Jigglypuff...

Friday, 19 November 2010

So much for every day.

I was going to make a Japanese post every day on Lang-8... So much for that. @_@ Anyway today I actually did make a post and here it is (uncorrected as always):

再びこんにちは!

 


皆さん、こんにちは。

このウエブサイトを忘れました。ごめんなさい。私と二人の友達は6月28日から7月13日まで東京にいて、私たちは二つライブに行きました。私はゲームセンターと上野動物園にも行きました。たくさん物を買いました。たくさん日本食を食べました。雨でお好み焼きを食べました。そのお好み焼きがおいしいで、でも私は濡れました。ロンドンを帰り後に毎週に二日間日本語学校行くをはじめました。ゲームデザインで大学の最終年度 を勉強しています。大学の最終年度と日本語を勉強するは難しいで、面白いで、たくさん宿題があります。私は日本の映画を昨夜見ました。その映画の名前は「東京残酷警察」で、その映画はとても変でしたね。私は私の食べ物を映画の見るの後食べませんでした。


...and the English translation (sort of)...

Hello again!

Everyone, hello.

I forgot about this website. Sorry. Two of my friends and I were in Tokyo between the 28th of June and the 13th of July, we went to two live gigs. I also went to game arcades and Ueno Zoo. I bought a lot of stuff. I ate a lot of Japanese food. I ate okonomiyaki in the rain. The okonomiyaki was tasty, but I got wet. when I got back to London I started going to Japanese school twice a week. I'm in my final year of studying games design at university. The final year of university and studying Japanese are both hard and interesting, I have a lot of homework. Last night I watched a Japanese film. The film was called "Tokyo Gore Police", it was a very strange film. I didn't eat my food after watching it.

Anywho, here's some Japanese music (I haven't posted any in a while)...

Sunday, 14 November 2010

More fruity concept art

A load more Character concepts. A Blackberry, Logan and a Raspberry are above. After the jump you will find two Apples, a Banana Beast, Master Dragonfruit (Logans teacher), a couple of Cherries, a Physalis, a Blueberry, a Strawberry, an alternate colour for the Grapevine, Helon the Horned Melon, an Orange, a Pear, a Pumpkin and a Tomato.

Thursday, 11 November 2010

Fake hologram lady from the future, from Japan, from space plays gig



I would say it was strange for a 10 foot cartoon hologram to be playing a live gig with thousands of screaming fans but then again I do want to see the Gorillaz live (although they have real people on stage now...). It's nice how she acknowledges her band, plus some people in the audience appear to have glowing leeks...

In case you were wandering Hatsune Miku is a Vocaloid character who is apparently very popular. :P For more information on Miku's gig click here.

Murdoc Dancing with Madonna!!! (Whether that's a good thing I don't know...)

Bicycle, bicycle, DRAGON!!!

 I want this bicycle, it (sort of) matches my headphones. Unfortunately there is no dragon... But if you like you could make up for it by buying me that bike at http://www.statebicycle.com. Thank you in advance. :D

(My attempt at taking a picture of myself without looking like an emo.)

Wednesday, 10 November 2010

Robot Dinosaurs That Shoot Beams When They Roar


If the title isn't reason enough to play it, YOU HAVE NO SOUL!

Therefore I think it wise you play it. Here!

(I think more games should have titles that sum up the whole thing.)

Monday, 8 November 2010

The Grapevine

Known to most as the eyes, ears and most importantly, mouth of the kitchen; the grapevine is an information network that seems to take no sides. Apparently acting as the neural party, the Grapevine will to give anyone any information at any time. the Grapevine "helps" Logan throughout his journey in the bad kitchen. What Logan doesn't know is the Grapevine is slowly and tactfully taking over the kitchen and causing all of Logan's problems. The Blender is a front for the grapes operation. The Grapevine is everywhere.

Rough character sketches



These are some initial sketches I did. More after the jump.

Video from Japan

I still haven't finished my homework but I have, however, finally got the small amount of footage I took in Japan online. The footage is cut fairly badly and is mostly of live bands playing at the 六本木Superdeluxe (a venue in Roppongi), but nonetheless here it is.



For anyone interested the bands (in order) are:

Che-a

Sunset Drive

BALLOON88

natccu

BO-PEEP

and the live band in the park LANCER>>Bee (I got a signed CD off them ^^)

Faaather!


Ha! I just found my dad on Twitter, maybe I should actually pay attention to what he's up to. He also has a new website www.yinkashonibarembe.com. Go check out his ship in a bottle at Trafalgar Square!


My dad talking about utopian dreams and what not...

Sunday, 7 November 2010

How alarming!


I found this short animation over at www.arethemost.com. It's a Korean animation by Mesai and it really speaks to me at the moment. I'm finding it extremely hard to wake up in the mornings recently, even though I usually set around five alarms. The character in this animation seems to have the same problem, enjoy.

...I also want to eat his hair... It looks like sweets (maybe...)

One man-ime...

I've had this poster on my wall for about 2 years, but until today I'd never actually watched the anime. センコロール (or Cencoroll in English) was a strange little film that only lasts for about 25 mins. The plot seems to be a small part of a bigger story. It's a nice little watch if you enjoy having a "huh?" feeling after watching something. What's particularly impressive is the anime was written, directed and animated almost entirely by one man. It's only 25 minutes of your time, I suggest you check it out.


- Posted using BlogPress from my iPhone
Location:私の部屋

Tuesday, 2 November 2010

Korean Film Festival

There is a Korean film festival going on this month. I would quite like to go to see some of the films but I guess it depends whether or not I have time, I'm still working on my JET application, not to mention my dissertation and all the other work I have. >_<

Truthfully I want to watch them all...

 


http://www.koreanfilm.co.uk/schedule

Friday, 29 October 2010

Namco Halloween iPhone sale

For anyone who has an iPhone and cares Namco are having an iPhone/iPad sale over the weekend, including these games.

I got BIT.TRIP BEAT. :D





EDIT: Also there is a Steam Halloween sale too...

Egyptian god at the laundrette


I was reliving my past, instead of doing my coursework (as you do), and searched up Super Flash Bros. Super Flash Bros made a short flash series on Newgrounds I used to watch when I was 14 called Decline of Video Gaming. I was originally just going to show my friend Sean (who's blog is Multi-Purpose) the videos, but I stumbled across some of the new stuff they have done. First off they have this beautiful animation Wash, Seth and Dry, which is only 20 seconds long but very cool. They also have a cute little game called Haunt the House where you play as a ghost that can posses object to scare people out of a house.

The video below actually shows the whole game, (I couldn't find a shorter one) so you might want to just play the game rather than watch it.

Thursday, 28 October 2010

Raspberry plot overview

This is a rough outline of my story ideas for Project Blend, loosely based on a plot structure given to us by Hope Caton.

Prologue / Act one part 1

I'm not quite sure whether this is the prolougue or just straight into Act one... None the less this section will be very short. A mysterious grape steps out of the shadows and tells Logan (raspberry hero of the story) that his master, The Dragon Fruit has wants to see him. Logan makes his way to see Dragon Fruit.

Inciting incident


On the way to the Dragon Fruit, the kitchen is attacked by a variety of small fruit (berries, lychees and such). Logan doesn't have a weapon so has to sneak past without being seen.

Act one part 2

Raspberry reaches Master Dragon fruit, only to find his master mid battle with a Horned Melon (called Helon). Dragon Fruit falters when he sees Logan and is sliced in half by Horned Helon.
Sliced in half but still alive, Dragon fruit gives Logan his weapon and tells him he's "ripe enough" to reach his full potential. Before Logan can attack, the Horned Helon retreats.

Act one hook

The same grape as earlier comes out of the shadows again and tells Logan his family has been taken next door. The grape also gives Logan some advice "always trust a grapes information but never tell a grape anything. Your secrets aren't safe with us. Good luck." The grape returns to the shadows. Logan has to slash his way through the remainder of the enemy blueberries until he reaches a hole in the wall guarded by a rather large banana. Logan has to use stealth to either avoid or kill the banana. Logan goes into the wall.

Read the rest after the jump.


Wednesday, 27 October 2010

Twitter actually tuns out to be quite interesting


Through twittering I've discovered, Suda 51 is working on a new IP (woooooooooooo! I like this BTW) and this website has awesome No More Heroes 2 T-shirts, as well as a lot of other kool stuff. Now I just need to work out if they'll send to the UK.

My top 10 games I can remember right now.

So I was thinking I should probably go to sleep, then I came up with an amazing bed time alternative. A list of my top ten favourite games of all time (that I can remember right now). This is what I came up with. I'm not 100% happy with either order, or content of the list, but it's what you're getting so live with it.




I'm not really sure why this game is here (and at 10th place it barely is) but for now it stays. I can't put my finger on it, it was supposed to be an online RPG, but I never played it online. I played alone or with a few of my friends, sofa style (in the same room, shock horror). I suppose it must have scratched my collectors itch (which I clearly have *coughPokemoncough*). Later attempts SEGA has made to tickle my phancy, (get it? like fancy but with a "ph" like Phantasy Star. Anyway... ¬_¬) such as Episode III: C.A.R.D Bullcrap and Phantasy Star Universejust didn't have the same flare. Maybe I'm just getting old. I played Phantasy Star on the Gamecube BTW, I really miss this sound.




In an earlier post, I mentioned Meat Boy had taken Parappa's place as my favourite game. In actuality, Parrapa the Rapper was only my favourite game so I would have a quick answer to the question "what's your favorite game?". After some thought I placed Parappa here, at number 9 because, although the gameplay isn't so amazing, it's full of super funky songs and I love the 2D/3D mind fuck graphics (technical terms). Not forgetting that being the first rhythm action game must count for something. I know most fans would consider the first game to be better but quite frankly, I haven't played it.

One thing's always certain "I Gotta Believe!"




I'm normally not too great at fighting games, and although I do enjoy playing them, I wouldn't have thought one would appear on my favourite games list. But here BlazBlue is in full blazing glory. It has enough wacky, colourful characters and fast paced @_@ (another technical term, I think it would be pronounced "werrr~") to keep my short attention span on it's toes. Also, I think the fact that I beat a Japanese guy, in a Japanese arcade, IN JAPAN!!! at the game has something to do with it gaining my affections.



Ok this blog post is taking a long time... No More Heroes, well this is a sort of Japanese take on western games. Set in a faux America, an otaku character (based on Johnny Knoxville) orders a light sabre beam katana on the internet and becomes an assassin. Coupled with the brilliant cast of the other assassins I don't quite see what's not to like. I wish I was at the Japanese launch event; Suda 51 (the games creator) was there to sign copies of the game and give out toilet paper (the save points in the game are toilets) but no none turned up. A member of the press ended up buying a copy of the game because he felt sorry for them. I want No more Heroes toilet paper...




I love the music, I love characters, I love the style. After playing this game I actually bought a pair of roller blades, got a group of friends to get roller blades and skated with them for around 2 years. Our skate crew was called 'Foot Feeling' (named after the aching in our feet after a good skating session), we had individual names (mine was 'Console' because I played the most games, surprise surprise), we even had a logo. I think that's reason enough for JSRF to be on this list.



Wow I'm tired, I should have gone with my original thought of going to sleep. Too late I've started now, I have to finish. This is here because I played it around the time I was getting into gaming in a big way. It was also the first Final Fantasy game I played and sparked my love for JRPG's (something which is now however waning). I'm also quite fond of the art style and character design (two things which are probably more important to me than they should be). This game in particular brings back memories of begging my parents to let me, "just get to the next checkpoint".



Like Parappa the Rapper 2 this certainly isn't a fan favourite, within its own IP, but it's the one I've played, so its the one on the list. The concept is just beautiful, roll everything up. EVERYTHING!!!!!!!!


This is certainly the most serious game on the list, I tend to be deterred by the word serious (especially when paired with sci-fi) but somehow I really enjoyed this game. I was blown away by the immense amount of detail put into the game world and the complex dialogue system. I suppose I can live with cliché sci-fi if it seems like the developers tried really, really, hard. :P

Oh the video below may be spoilerish...




This is where it all started for me, the beginning of K the gamer. This series is the root of my interest in games and Japan. I think it's fair to say I owe Pokémon my life. I also have a Pikachu mouse mat!



Is mega.


G'night.




Tuesday, 26 October 2010

JET Application

The JET application is up, finally. http://www.jet-uk.org/


Hmm that was a short post...

...ADVENTURE TIME!

Aristocratic slapping...


I was browsing though the sites I had bookmarked in firefox and I came across this gem, Rose & Camellia. The premise is that you play as a woman who has recently lost her husband. The player has to slap their way though the dead husbands aristocratic family and eventually claim their house. That's about it.

I less than three Super Meat Boy!



I have found a new love... Super meat Boy. I never thought a game where I die so much, could be so much fun. Meat Boy is hard (Some people get stuck between a rock and a hard place, Meat Boy is that place.) and hard games usually frustrate the hell out of me. Meat Bot doesn't. I don't know whether it's the controls, the speed or the replays that show all my pathetic attempts, but I think (at least based on mechanics) this may be my new favourite game. Sorry old default favourite, Parappa the Rapper, your 2D/3D/whatever charm is no match for Meat Boy's raw, bloody gameplay...

In other news, I'm enjoying my Japanese lessons and I also got a language exchange partner so I can practice speaking. I also went to the Barbican with my mum to the Future Beauty: 30 years of Japanese Fashion which was pretty interesting. I ended up buying a DVD, which I thought was a documentary about street culture, which had strange textless menus. After some confusion it turned out to be a sort of documentary with no words. It did make me quite nostalgic about Tokyo. I was going to say more stuff but I'm tired so I wont. The End.

A nice chill song from 8OTTO for you.

Sunday, 17 October 2010

Art style research

I don't really feel up to doing a load of text in this blog so here's some images to help inspire our art style and feel (in no particular order). More after the jump.

Wednesday, 13 October 2010

How labelling of feedback, based on playable character emotion, effects player experience of a game?


This is the Blog post to go with my Dissertation proposal.

The overarching idea behind this project comes from the lack of a connection between a characters in game actions (e.g. killing); and the characters reaction to those actions (e.g. being largely unaffected) in most games. This project focuses in on the labelling of feedback (i.e. the information the game displays to the player). A traditional method of feedback given to the player is health; often in the form of a red health bar or numbers.


Health bar in Street Fighter 2.

The Getaway changed the labelling of health and when the character is injured they limp around covered in blood; to heal they lean up against a wall. This is an example of different labelling of feedback.

Useful Getaway Link (http://www.thesixthaxis.com/2010/10/07/lunchtime-discussion-injury/)

Other games such as Fahrenheit and Eternal Darkness use emotion feedback in some for or another.

Fahrenheit Anxiety bar.


Eternal Darkness.


Relevant games

Fable II, 2008. [Game] UK: Lionhead Studios

Eternal Darkness: Sanity's Requiem, 2002. [Game] Canada: Silicon Knights

The Getaway, 2002. [Game] London: Team Soho

Fahrenheit, 2005. [Game] Paris: Quantic Dream

The Sims, 2000. [Game] California: Maxis

Call of Cthulhu, 1981. [RPG] Oakland: Chaosium

Power Kill, 1996 [RPG] John Tynes

Unknown Armies, 1998. [RPG] Atlas Games

Relevant games design texts

Saari, T. & Ravaja, N. 2005 Towards Emotionally Adapted Games based on User Controlled Emotion Knobs [online] Available at: http://www.digra.org/dl/db/06278.06445.pdf [Accessed 13/10/10]


Eladhari, M. & Lindley, C. 2009 Player Character Design Facilitating

Emotional Depth in MMORPGs [online] Available at: http://www.digra.org/dl/db/05163.50372.pdf [Accessed 18/05/10]


Lankoski, P. & Bjork. S. 2009 Gameplay Design Patterns for Believable Non-Player

Characters [online] Available at: http://www.digra.org/dl/db/07315.46085.pdf [Accessed 18/05/10]


Perry, D. 2009 David Perry on Game Design. Canada: Charles River Media.


Edwards, R. 2000 Sorcerer & Sword. Adept Press.


Edwards, R. 2004 The Provisional Glossary [online] Available at: http://indie-rpgs.com/_articles/glossary.html [Accessed 18/05/10]


Newman, J. 2002 The Myth of the Ergodic Videogame[online] Available at: http://www.gamestudies.org/0102/newman/ [Accessed 18/05/10]


Salen, K. & Zimmerman, E. 2003 Rules of Play. The MIT Press.

Relevant psychology (emotion) texts.


Frijda, N. 1986 The Emotions. New York: Cambridge University Press.


Oatly, K. 2004 Emotions: A Brief History. Cornwall: Blackwell Publishing.


Relevant methodologies texts.


Norman, D. 2004 Emotional Design: Why We Love (or Hate) Everyday Things. New York: Basic Books.


Garrett, J. 2002 The Elements of User Experience: User-Centered Design for the Web. Berkley: Peachpit Press .


Kuniavsky, M. 2003 Observing the User Experience: A Practitioner's Guide to User Research. San Fransisco: Morgan Kaufmann.

Lego Wii-mote


I just woke up and I have to write my dissertation proposal for tomorrow @_@ but I did the early morning (it's 2pm) rounds of the internet and came across this on Kotaku.

I'm not saying I need anything but...



Also how did Sonic 4 manage to come out without me noticing..?

Tuesday, 12 October 2010

フィッシュストーリー

I just finished watching yet another amazing Japanese film brought to the UK market by Third Window Films. The film in question is Fish Story, set over 4 decades showing how one punk song (which just so happens to have been inspired by a badly translated novel) can help save the world. I also indecently love the said punk song and hope it reside on my iPone as soon as possible. ^^


Anyway yes I highly recommend this film to people who... like this film but don't know yet because they haven't seen it yet.

Monday, 11 October 2010

Sleepy K

I am very sleepy and in uni looking at games made in Unity. I came across this piece of game design genius. Also I'm sleepy.

Time Donkey Trailer from Flashbang Studios on Vimeo.

Time for Bedcraft...


Everyone I live with got Minecraft. Then we played it. Then we forgot to sleep. The end.

Sunday, 10 October 2010

Blood and guts and fruit juice

Well this is my first research blog post for Project Blender. After the first brainstorming session we each went away with a topic to research to do with the vision of the game. 'Fruit gore' became a buzz phrase that all the members of the team should be keeping in mind. The topic I'll be blogging about tonight is 'gore in film' and specifically blood (in relation to fruit juice). The first thing I did when I got home after receiving my assignment was to slam my Machine Girl blue-ray disk into my PS3 and observe the ridiculously over the top gore.

More after the jump.

Thursday, 7 October 2010

From Wolf to Blender

My game idea was chosen!!!!! Wolf Project is now Project Blend. I also got the 3D coordinator role (assuming the game will have 3D assets).

Wednesday, 6 October 2010

Smoothie Criminal.

Ok so this is my first post for the MS3306 wolf project at university. This is my game idea proposal.


Raspberry hit man assassinates other fruit to appease self proclaimed king of the kitchen The Blender.


Find out what that entails after the jump.

Sunday, 3 October 2010

Ho hum...

Tonight I woke up to a bouncer pulling me across the floor and out of the bar, apparently he didn't like me sleeping in the bar... I also fell asleep on the bus home and went to the last stop... My face is also green...

Saturday, 2 October 2010

Weekend of expo-ditions



Well today I went to another expo after yesterdays Eurogamer. Today was Hyper Japan (a Japanese culture expo) and I had a good time hanging out with a few of the old members of the anime society. I ate some takoyaki and bought some DVD's and had some fun. ^^ Oh and there was a big chopper. Anywho time to go out.


...I also found out about a manga (called 聖☆おにいさん) about Jesus and Budda living in a flat together in Japan, I have to read this.


Also "Jesus is in the game!"


Friday, 1 October 2010

Eurogamer and laptop.


I got a new laptop yaaaay!

Anywho yeah, today I went to the Eurogamer expo and it was actually better than I expected. (based on my previous experience of expos) As well as a large amount of unreleased games to play there were a couple of talks which were quite good.

The first talk was by Peter Molyneux, it was pretty kool he gave a brief history the inspiration for the various Fable games (mostly consisting of films) and talked about how much trouble he usually gets for over hyping things. Oh and I got a Fable III T-shirt. :D

The next talk was about the new Deus Ex and it was mostly a gameplay demonstration. All I can be bothered to say about this is wow! The double-decker city is awesome. As soon as I got home I bought the first 2 games on Steam. Here's a trailer.


The last talk was about Infamous 2 it was kinda lame and the guy couldn't answer any questions but I guess it was ok.

I played a few indie games which were quite good but I'm too tired to elaborate so heres the links to the game websites.




Monday, 20 September 2010

Why do I do this to myself?

I am still awake and need to get up in half an hour... I just discovered an iPhone StumbleUpon app @_@ there is no hope for me now...





- Posted using BlogPress from my iPhone

¥1,800 (£13) down the iTunes drain...

I just spent ¥1,800 on an album on iTunes (because I'm tired and really shouldn't still be awake) and only 2 of the songs are in Japanese (which wouldn't be a problem if I wasn't only listening to Japanese music) Oh well life goes on I suppose...

This was one of the Japanese songs BTW.

Pa pa pa poker face pa pa paaaaggghhhh shut up!!!


Well I can't sleep because I need to get up early and my brain is a bitch; it's decided to put Lady Gaga Poker Face on repeat... Anywho I decided to download and play Minecraft because Destructoid told me to and its free to play for a few days due to some technical reason. I played it for a few minutes and I don't understand @_@ I'll put this tutorial video that I can't be bothered to watch here and maybe I can work out how to play later.

Saturday, 18 September 2010

Show me the Munny


I recently stared getting into custom toys and I got my self a few Kidrobot Munny's. These are the first two I customised. (I also have a few works in progress) The blue one is called Trapped Wind and the one with the CD in its brain is called DJ Slipcase. Bigger images can be seen on my deviantART.

Versailles



Takeshi Murakami, founder of the Superflat art movement (and one of my favourite artists), is having an exhabition at the Château de Versailles. This is amazing! His art clashes with the traditional décor so much and I love it. I have to go to France and see it!!!!

To celebrate here's a ridiculous, Japanese, rock opera, visual kei band who just happen to also be called Versailles. (Yes, all the members of the band are men, even the ones in dresses.)

Pink Tentacle

I was partaking in one of the most dangerous time wasting internet pastimes of Stumbling Upon , when I stumbled upon an amazing website called Pink Tentacle. Pink Tentacle is a blog focusing on Japanese art, design and generally interesting stuff; new and old. The vast collection of pictures and videos have to been seen and I recommend you take a look. For now heres a selection of what can be found over at Pink Tentacle.